﻿namespace UnityEditor
{
    using System;

    public enum BuildTarget
    {
        Android = 13,
        FlashPlayer = 0x12,
        iPhone = 9,
        MetroPlayerARM = 0x17,
        MetroPlayerX64 = 0x16,
        MetroPlayerX86 = 0x15,
        NaCl = 0x10,
        PS3 = 10,
        StandaloneGLESEmu = 14,
        StandaloneLinux = 0x11,
        StandaloneLinux64 = 0x18,
        StandaloneLinuxUniversal = 0x19,
        StandaloneOSXIntel = 4,
        StandaloneWindows = 5,
        StandaloneWindows64 = 0x13,
        WebPlayer = 6,
        WebPlayerStreamed = 7,
        Wii = 8,
        XBOX360 = 11
    }
}

